do the hats that make more of a certain power up just incsrease the chances of a power up being that,
or do they make extra powereups that have the specified effect?
found 2 glitches:
the procedural generation generated an inescapable area; i have been stuck for like 10 minutes with only the potato smasher and grenades, the room consists of 1 narrow light yellow room and 1 dark broad yellow room.
grenades can go through thin walls if you clip your hands through the wall.